Do We Have to Look at the Mirror All the Time? Effect of Partial Visuomotor Feedback on Body Ownership of a Virtual Human Tail

Ryota Ito, Nami Ogawa, Takuji Narumi, M. Hirose
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引用次数: 6

Abstract

Studies have shown that the sense of body ownership towards virtual humanoid avatars with additional body parts can be successfully elicited when synchronous visuomotor and/or visuotactile feedback is given. In an interactive virtual reality (VR) application, however, it is difficult for users to uninterruptedly observe the added body parts, especially when they are attached to the backs of the avatars. Thus, the embodiment of such body parts needs to be achieved using limited synchronous visuomotor feedback. Commonly, it is specifically done by looking at a virtual mirror reflection of the avatar’s movement. However, the methodology of eliciting the sense of body ownership in such conditions remains to be studied. In this paper, we investigate whether it is possible to elicit a sense of body ownership using an avatar with a tail attached to its coccyx, even when the synchronous visuomotor feedback from a mirror is partial (i.e., interrupted or reduced, not a complete asynchrony). In the experiment, participants performed a task under the following three conditions regarding visuomotor synchrony provision: where the feedback is constantly given, given until halfway through the trial (reduction), and interruptedly given (interruption). Results suggest that the interruption or the reduction of the synchronous visuomotor feedback does not significantly disturb the elicitation of body ownership of the virtual tail. Thus, ownership in this fashion can be elicited in a manner insignificantly inferior to that of when synchronous visuomotor feedback is constantly given. Our findings create opportunities for researchers and engineers to more freely design interactive VR applications involving the embodiment of virtual avatars with extra body parts attached.
我们必须一直对着镜子吗?部分视觉运动反馈对虚拟人尾身体归属的影响
研究表明,当给予同步视觉运动和/或视觉触觉反馈时,可以成功地引发对具有额外身体部位的虚拟人形化身的身体所有权感。然而,在交互式虚拟现实(VR)应用程序中,用户很难不间断地观察添加的身体部位,特别是当它们附着在化身的背部时。因此,这些身体部位的实施需要使用有限的同步视觉运动反馈来实现。通常,这是通过观察虚拟化身运动的镜像来实现的。然而,在这种情况下引发身体所有权感的方法仍有待研究。在本文中,我们研究了是否有可能通过使用尾骨附着尾巴的化身来引出身体所有权感,即使来自镜子的同步视觉运动反馈是部分的(即,中断或减少,而不是完全异步)。在实验中,参与者在以下三种条件下执行关于视觉运动同步提供的任务:持续给予反馈,直到试验中途给予反馈(减少)和间断给予反馈(中断)。结果表明,同步视觉运动反馈的中断或减少不会显著干扰虚拟尾巴的身体所有权的激发。因此,在这种方式下,所有权可以以一种不明显不如同步视觉运动反馈时的方式被引出。我们的发现为研究人员和工程师创造了机会,可以更自由地设计交互式VR应用程序,其中包括附加额外身体部位的虚拟化身。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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