Exploring the use of a respiratory-computer interface for game interaction

J. Arroyo-Palacios, D. Romano
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引用次数: 15

Abstract

Interaction techniques play a fundamental role in the success of video games. An example of this success is the Nintendo Wii console. Its novel interaction method based on motion-sensing technology has attracted gamers of different generations. In this paper, real-time processing of physiological signals is presented as an alternative approach for natural and intuitive communication with computer applications. Particularly, respiration measures are used as an innovative technique for game interaction. A respiratory-computer interface (RCI) has been designed and evaluated with the aid of an ad-hoc mini-game where the players participated in a race to blow up 3D virtual balloons. Twenty-four participants evaluated attributes of the interface such as: usability, learnability, satisfaction and immersion. The results show that the RCI can be very useful as a natural and involving game interface.
探索使用呼吸机-计算机界面进行游戏交互
互动技术在电子游戏的成功中扮演着重要的角色。任天堂Wii主机便是一个成功的例子。其新颖的基于体感技术的交互方式吸引了不同年龄段的玩家。在本文中,生理信号的实时处理是一种与计算机应用程序进行自然和直观通信的替代方法。特别是,呼吸测量被用作游戏交互的创新技术。设计了一种呼吸-计算机接口(RCI),并通过一个特别的小游戏对其进行了评估。在这个小游戏中,参与者参加了一个吹3D虚拟气球的比赛。24名参与者评估了界面的属性,如:可用性、易学性、满意度和沉浸感。结果表明,RCI可以作为一种自然且具有吸引力的游戏界面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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