{"title":"The Usage of the Structural-Affect Theory of Stories for Narrative Generation","authors":"Alexandre C. Albuquerque, C. Pozzer, A. Ciarlini","doi":"10.1109/SBGAMES.2011.38","DOIUrl":null,"url":null,"abstract":"The creation of stories by a computer system that are able to entertain and catch the reader's attention is an even more complex task. This paper presents a written storytelling system that selects and chronologically orders events from a database to produce stories to arouse three different feelings on readers: suspense surprise and curiosity. To achieve this goal, concepts of the Structural-Affect Theory of Stories [3] were used.","PeriodicalId":354953,"journal":{"name":"2011 Brazilian Symposium on Games and Digital Entertainment","volume":"229 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 Brazilian Symposium on Games and Digital Entertainment","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SBGAMES.2011.38","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
The creation of stories by a computer system that are able to entertain and catch the reader's attention is an even more complex task. This paper presents a written storytelling system that selects and chronologically orders events from a database to produce stories to arouse three different feelings on readers: suspense surprise and curiosity. To achieve this goal, concepts of the Structural-Affect Theory of Stories [3] were used.