A Multi-User 360-Video Streaming System for Wireless Network

Haowei Cao, Jialiang Lu, Nan Zong
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引用次数: 1

Abstract

With the rapid development of Virtual Reality technology and its hardware, 360-degree video is becoming a new form of media which arouses the interest of public. In the past few years, many 360-degree video delivery schemes are proposed, but there hasn’t been a standard solution which can perfectly overcome the difficulties caused by network latency and bandwidth limit. In this paper, we consider the context of a wireless network consisting of a base station and several users. We proposed a 360-degree video delivery and streaming scheme which serves multiple users simultaneously while optimizing the global bandwidth consumption. The system will predict the head movement of users using machine learning algorithm, and extract the visible portion of the video frame for transmission. The core contribution of the scheme is that it will recognize the conjoint viewport of multiple users, and then optimize the global bandwidth consumption by arranging the transmission of conjoint viewport over the public channel of the wireless network. The results prove that the proposed scheme can effectively reduce global bandwidth consumption of the network with relatively simple configuration.
无线网络多用户360视频流系统
随着虚拟现实技术及其硬件的飞速发展,360度视频正在成为一种新的媒体形式,引起了大众的兴趣。在过去的几年里,人们提出了许多360度视频传输方案,但没有一个标准的解决方案可以完美地克服网络延迟和带宽限制带来的困难。在本文中,我们考虑由一个基站和几个用户组成的无线网络环境。我们提出了一种360度视频传输和流媒体方案,该方案同时为多个用户服务,同时优化了全球带宽消耗。该系统将使用机器学习算法预测用户的头部运动,并提取视频帧的可见部分进行传输。该方案的核心贡献在于能够识别多个用户的联合视口,然后通过在无线网络的公共信道上安排联合视口的传输来优化全局带宽消耗。结果表明,该方案能够以相对简单的配置有效地降低网络的全局带宽消耗。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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