Intent, Form, and Materiality in the Design of Interaction Technology

T. Binder
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引用次数: 15

Abstract

In a recently published Swedish textbook on Interaction Design, Lšwgren and Stolterman have polemically suggested seeing information technology as the material without qualities [Lšwgren & Stolterman 1998]. They do this, with reference to the many attempts among software designers to come to grips with their design material [Winograd 1996]. But the suggestion is also paraphrasing the title of Robert Musils book ÒThe Man without QualitiesÓ [Musil 1995]. Musil writes his book in the 1920Õties in an attempt to capture modernity as the purified intentionality, in which structure and form have evaporated. The mirroring of information technology and its embedding in a design discourse of intent and instrumentality in the emblematic image of the 20Õth century modern man is well spotted and far from coincidental. With this double anchoring of software design in a heritage of purified instrumentality and a strive for a workable notion of quality, the authors hit the tune to which much concern with an emerging new field of design is played. But taken literally the statement is misleading. Information technology (or rather, as I will argue by the end of this article: interaction technology) has as any other class of artifacts a ÔmaterialityÕ. This 2 ÔmaterialityÕ is not only shapeable, it is also only through the ÔobjectnessÕ of the artifact, that we as designers can hope to convey anything from setting to setting. Through my personal journey of design projects aiming at informing the skilled work of industrial technicians and operators, the issues of ÔmaterialityÕ and embodiment seem to emerge out of a simple and straight forward engagement with what it means to be informed. Having taken a starting point in participation and work practice it has become increasingly clear that what we can channel with information technology is not information with any assured resemblance to what the ÔrecieverÕ perceives. Rather it is cues and clues for a constructing-sense-of-the-world that is basically not unlike the design process itself [Reddy 1985]. I will argue that this implies an urgent need to escape a dominant utilitarian discourse of design which is centered on intent and instead engage in a more open-ended inquiry into what I will call the formation of artifacts. I will develop my argument in three steps following retrospectively my own movements in the field. First I will look at the fragile nature of the matrices in which we have been considering information technology. From my 3 …
交互技术设计中的意图、形式和物质性
在最近出版的一本关于交互设计的瑞典教科书中,Lšwgren和Stolterman有争议地建议将信息技术视为没有质量的材料[Lšwgren & Stolterman 1998]。他们这样做,参考了软件设计师的许多尝试来掌握他们的设计材料[Winograd 1996]。但这个建议也改写了Robert Musils的书ÒThe没有QualitiesÓ的人[Musil 1995]的标题。Musil在1920Õties中写了他的书,试图捕捉现代性作为纯化的意向性,其中结构和形式已经蒸发。信息技术的镜像及其在20Õth世纪现代人的象征性形象中的意图和工具性的设计话语中的嵌入是很好的发现,绝非巧合。通过将软件设计的双重锚定在纯化的工具性的遗产中,并努力实现一个可行的质量概念,作者击中了对正在出现的新设计领域的关注。但从字面上看,这种说法具有误导性。信息技术(或者更确切地说,正如我将在本文末尾所论证的:交互技术)与任何其他类型的工件一样具有ÔmaterialityÕ。这个2 ÔmaterialityÕ不仅是可塑造的,而且也只有通过ÔobjectnessÕ这个人工制品,我们作为设计师才能希望从一个场景传递到另一个场景。通过我个人的设计项目之旅,旨在为工业技术人员和操作员的熟练工作提供信息,ÔmaterialityÕ和体现的问题似乎来自于对信息意味着什么的简单而直接的参与。在参与和工作实践中取得了一个起点之后,我们越来越清楚地认识到,我们可以通过信息技术传递的信息并不是与ÔrecieverÕ所感知的信息有任何确定的相似之处。相反,它是构建世界感的线索和线索,基本上与设计过程本身没有什么不同[Reddy 1985]。我认为,这意味着迫切需要摆脱以意图为中心的主导功利主义设计话语,转而从事一种更开放的探索,我将其称为人工制品的形成。我将按照我自己在这一领域的行动,分三步展开我的论点。首先,我将看看我们一直在考虑信息技术的矩阵的脆弱性质。从我的3…
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