Managing gpu buffers for caching more apps in mobile systems

Sejun Kwon, Sang-Hoon Kim, Jin-Soo Kim, Jinkyu Jeong
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引用次数: 7

Abstract

Modern mobile systems cache apps actively to quickly respond to a user's call to launch apps. Since the amount of usable memory is critical to the number of cacheable apps, it is important to maximize memory utilization. Meanwhile, modern mobile apps make use of graphics processing units (GPUs) to accelerate their graphic operations and to provide better user experience. In resource-constrained mobile systems, GPU cannot afford its private memory but shares the main memory with CPU. It leads to a considerable amount of main memory to be allocated for GPU buffers which are used for processing GPU operations. These GPU buffers are, however, not managed effectively so that inactive GPU buffers occupy a large fraction of the memory and decrease memory utilization. This paper proposes a scheme to manage GPU buffers to increase the memory utilization in mobile systems. Our scheme identifies inactive GPU buffers by exploiting the state of an app from a user's perspective, and reduces their memory footprint by compressing them. Our sophisticated design approach prevents GPU-specific issues from causing an unpleasant overhead. Our evaluation on a running prototype with realistic workloads shows that the proposed scheme can secure up to 215.9 MB of extra memory from 1.5 GB of main memory and increase the average number of cached apps by up to 31.3%.
管理gpu缓冲区,以便在移动系统中缓存更多应用程序
现代移动系统主动缓存应用程序,以快速响应用户启动应用程序的请求。由于可用内存的数量对可缓存应用程序的数量至关重要,因此最大化内存利用率非常重要。与此同时,现代移动应用程序利用图形处理单元(gpu)来加速图形操作,并提供更好的用户体验。在资源受限的移动系统中,GPU负担不起自己的私有内存,只能与CPU共享主内存。这导致相当多的主内存被分配给GPU缓冲区,用于处理GPU操作。然而,这些GPU缓冲区没有得到有效管理,因此非活动GPU缓冲区占用了很大一部分内存并降低了内存利用率。为了提高移动系统的内存利用率,本文提出了一种管理GPU缓冲区的方案。我们的方案通过从用户的角度利用应用程序的状态来识别非活动GPU缓冲区,并通过压缩它们来减少内存占用。我们复杂的设计方法可以防止gpu特定问题导致不愉快的开销。我们对具有实际工作负载的运行原型的评估表明,所提出的方案可以从1.5 GB的主内存中获得高达215.9 MB的额外内存,并将缓存应用程序的平均数量增加31.3%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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