VPARK - a Windows NT software platform for a virtual networked amusement park

H. Seo, C. Joslin, U. Berner, N. Magnenat-Thalmann, Maja Jovovic, Joaquim Esmerado, D. Thalmann, I. Palmer
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引用次数: 7

Abstract

Presents the VPARK (Virtual Park) system, which includes a networked virtual environment (NVE) system called W-VLNET and an "attraction building system" that is able to create and modify the attractions used in the NVE. Both systems have been developed in the Windows NT environment. The paper outlines the techniques for communication, scene management, facial and body animation, and general user interaction modules. The use of VRML97 and MPEG-4 SHNC is overviewed for the purpose of outlining the compatability of the system with other similar virtual reality systems. The software provides realistic virtual actors as well as sets of high-level actions that are applicable to them in real-time. Related issues on obtaining actor models and animating them in real time are presented. The creation process of an attraction incorporates assembling animation units through a timeline. Using this software, the users are able to bring their own scenario-based applications into a shared virtual environment.
VPARK -一个用于虚拟网络游乐园的Windows NT软件平台
介绍了VPARK(虚拟公园)系统,其中包括一个称为W-VLNET的网络虚拟环境(NVE)系统和一个能够创建和修改NVE中使用的景点的“景点建设系统”。这两个系统都是在Windows NT环境中开发的。本文概述了通信、场景管理、面部和身体动画以及一般用户交互模块的技术。概述了VRML97和MPEG-4 SHNC的使用,以便概述该系统与其他类似虚拟现实系统的兼容性。该软件提供了逼真的虚拟演员以及适用于他们的实时高级动作集。提出了演员模型获取和实时动画化的相关问题。吸引力的创建过程包括通过时间轴组装动画单元。使用该软件,用户能够将他们自己的基于场景的应用程序引入共享的虚拟环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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