Efficient simplex computation for fixture layout design

Yu Zheng, M. Lin, Dinesh Manocha
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引用次数: 13

Abstract

Designing a fixture layout of an object can be reduced to computing the largest simplex and the resulting simplex is classified using the radius of the largest inscribed ball centered at the origin. We present three different algorithms to compute such a simplex: a simple randomized algorithm, an interchange algorithm, and a branch-and-bound algorithm. We evaluate their complexity and also present methods to combine different algorithms to improve the performance and highlight their performance on complex 3D models consisting of thousands of triangles. Our randomized algorithm computes a feasible fixture layout in linear time and is well-suited for realtime applications. The interchange algorithm computes an optimal simplex in linear time such that no single vertex can be changed to enlarge the simplex. The branch-and-bound algorithm computes the largest simplex by using lower and upper bounds on the radius of the inscribed ball.
夹具布局设计的高效单纯形计算
设计一个物体的夹具布局可以简化为计算最大的单纯形,并使用以原点为中心的最大内切球的半径来分类所得到的单纯形。我们提出了三种不同的算法来计算这样的单纯形:一种简单的随机算法,一种交换算法和一种分支定界算法。我们评估了它们的复杂性,并提出了结合不同算法来提高性能的方法,并突出了它们在由数千个三角形组成的复杂3D模型上的性能。我们的随机化算法在线性时间内计算出可行的夹具布局,非常适合于实时应用。交换算法在线性时间内计算最优单纯形,使得不需要改变单个顶点来扩大单纯形。分支定界算法利用圆球半径的下界和上界计算最大单纯形。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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