A Unified Deep Learning Approach for Foveated Rendering & Novel View Synthesis from Sparse RGB-D Light Fields

Vineet Thumuluri, Mansi Sharma
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引用次数: 4

Abstract

Near-eye light field displays provide a solution to visual discomfort when using head mounted displays by presenting accurate depth and focal cues. However, light field HMDs require rendering the scene from a large number of viewpoints. This computational challenge of rendering sharp imagery of the foveal region and reproduce retinal defocus blur that correctly drives accommodation is tackled in this paper. We designed a novel end-to-end convolutional neural network that leverages human vision to perform both foveated reconstruction and view synthesis using only 1.2% of the total light field data. The proposed architecture comprises of log-polar sampling scheme followed by an interpolation stage and a convolutional neural network. To the best of our knowledge, this is the first attempt that synthesizes the entire light field from sparse RGB-D inputs and simultaneously addresses foveation rendering for computational displays. Our algorithm achieves fidelity in the fovea without any perceptible artifacts in the peripheral regions. The performance in fovea is comparable to the state-of-the-art view synthesis methods, despite using around 10x less light field data.
基于稀疏RGB-D光场的注视点渲染和新颖视图合成的统一深度学习方法
近眼光场显示器通过提供准确的深度和焦点提示,为使用头戴式显示器时的视觉不适提供了解决方案。然而,光场头戴式显示器需要从大量视点渲染场景。本文解决了渲染中央凹区域的清晰图像和再现视网膜离焦模糊的计算挑战,从而正确地驱动调节。我们设计了一种新颖的端到端卷积神经网络,利用人类视觉仅使用总光场数据的1.2%进行注视点重建和视图合成。所提出的结构包括对数极坐标采样方案、插值阶段和卷积神经网络。据我们所知,这是第一次尝试从稀疏的RGB-D输入合成整个光场,同时解决计算显示器的注视点渲染。我们的算法达到了中央凹的保真度,而外围区域没有任何可察觉的伪影。尽管使用的光场数据少了约10倍,但中央凹的性能与最先进的视图合成方法相当。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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