{"title":"VR/AR Immersive Communication: Caching, Edge Computing, and Transmission Trade-Offs","authors":"Jacob Chakareski","doi":"10.1145/3097895.3097902","DOIUrl":null,"url":null,"abstract":"We study the delivery of 360°-navigable videos to 5G VR/AR wireless clients in future cooperative multi-cellular systems. A collection of small-cell base stations interconnected via back-haul links are sharing their caching and computing resources to maximize the aggregate reward they earn by serving 360° videos requested by VR/AR wireless clients. We design an efficient representation method to construct the 360° videos such that they only deliver the remote scene viewpoint content genuinely needed by the VR/AR user, thereby overcoming the present highly inefficient approach of sending a bulky 360° video, whose major part comprises scene information never accessed by the user. Moreover, we design an optimization framework that allows the base stations to select cooperative caching/rendering/streaming strategies that maximize the aggregate reward they earn when serving the users, for the given caching/computational resources at each base station. We formulate the problem of interest as integer programming, show its NP-hardness, and derive a fully-polynomial-time approximation solution with strong performance guarantees. Our advances demonstrate orders of magnitude operational efficiency gains over state-of-the-art caching and 360° video representation mechanisms and are very promising. This is a first-of-its-kind study to explore fundamental trade-offs between caching, computing, and communication for emerging VR/AR applications of broad societal impact.","PeriodicalId":270981,"journal":{"name":"Proceedings of the Workshop on Virtual Reality and Augmented Reality Network","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-08-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"88","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Workshop on Virtual Reality and Augmented Reality Network","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3097895.3097902","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 88
Abstract
We study the delivery of 360°-navigable videos to 5G VR/AR wireless clients in future cooperative multi-cellular systems. A collection of small-cell base stations interconnected via back-haul links are sharing their caching and computing resources to maximize the aggregate reward they earn by serving 360° videos requested by VR/AR wireless clients. We design an efficient representation method to construct the 360° videos such that they only deliver the remote scene viewpoint content genuinely needed by the VR/AR user, thereby overcoming the present highly inefficient approach of sending a bulky 360° video, whose major part comprises scene information never accessed by the user. Moreover, we design an optimization framework that allows the base stations to select cooperative caching/rendering/streaming strategies that maximize the aggregate reward they earn when serving the users, for the given caching/computational resources at each base station. We formulate the problem of interest as integer programming, show its NP-hardness, and derive a fully-polynomial-time approximation solution with strong performance guarantees. Our advances demonstrate orders of magnitude operational efficiency gains over state-of-the-art caching and 360° video representation mechanisms and are very promising. This is a first-of-its-kind study to explore fundamental trade-offs between caching, computing, and communication for emerging VR/AR applications of broad societal impact.