Communication visibility in shared virtual worlds

M. Capps, S. Teller
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引用次数: 20

Abstract

Though the service of shared virtual worlds is an active area of research, little effort has been made to optimize such systems for urban world spaces. Tracking the motion, action, and communication of thousands of users in a city requires an application of visibility for spatial and logical subdivision of updates. We propose the City-Level Optimizations for Virtual Environments (CLOVES) substrate for the MIT City Scan (automated urban geometry acquisition) project. CLOVES includes a generalized spatial subdivision optimized for visibility; a Graduated Visibility Set (GVS) generator; associated interest management techniques; and model service to distributed heterogeneous clients.
共享虚拟世界中的通信可见性
虽然共享虚拟世界的服务是一个活跃的研究领域,但很少有人为城市世界空间优化这样的系统。跟踪城市中成千上万用户的运动、动作和通信需要应用程序对更新进行空间和逻辑细分的可见性。我们为麻省理工学院城市扫描(自动城市几何采集)项目提出了城市级虚拟环境优化(CLOVES)基板。CLOVES包括一个针对能见度优化的广义空间细分;渐进式能见度集(GVS)发生器;相关利益管理技术;并为分布式异构客户端建立服务模型。
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