A Real-Time Raster Scan Display for 3-D Graphics

D. Jackel, H. Günther, B. Herwig, H. Rüsseler
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引用次数: 1

Abstract

This paper describes the architecture of a raster scan display for real-time visualisation of shaded polygons. A performance of 15-106 Phong shaded pixels per second is a primary goal of a pipelined rendering processor. The performance of the geometry processor, which is responsible for the geometrical transformations, the 3-d clipping and the perspective projection, will exceed 100,000 triangle shaped polygons. Following a survey of the entire 3-d real-time system, we will describe architectural details of the rendering processor. Finally, the main features enabled by the architecture are highlighted.
三维图形的实时光栅扫描显示
本文描述了一种用于阴影多边形实时可视化的光栅扫描显示器的结构。每秒15-106 Phong阴影像素的性能是流水线渲染处理器的主要目标。负责几何变换、三维裁剪和透视投影的几何处理器的性能将超过10万个三角形多边形。在对整个3-d实时系统进行调查之后,我们将描述渲染处理器的架构细节。最后,突出显示了该体系结构支持的主要特性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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