Using GPU for Multi-Agent Soil Simulation

Guillaume Laville, Kamel Mazouzi, C. Lang, L. Philippe, N. Marilleau
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引用次数: 10

Abstract

Multi-Agent Systems (MAS) can be used to model systems where the global behavior cannot be uniformly represented by standard techniques such as partial differential equations or linear systems because the system elements have their own independent behavior. This is, for instance, the case in complex systems such as daily mobility in a city for example. Depending on the system size the computing power needs for the MAS may be as big as for more traditional linear numerical systems and may need to be parallelized to fully represent real systems. Graphical Processing Units (GPU) have already proven to be an efficient support to execute large linear programs. In this paper we present the use of GPU for the execution of Sworm, a multi-scale MAS system. We show that GPU computing can be efficient in that less regular case and when the agent behavior is simple. We advocate for a wider use of the GPU in Agent Based Models in particular for multi-scale systems with work distribution between the CPU and GPU.
基于GPU的多主体土壤模拟
多智能体系统(MAS)可以用于对全局行为不能用标准技术(如偏微分方程或线性系统)统一表示的系统建模,因为系统元素有自己独立的行为。例如,这是复杂系统的情况,例如城市中的日常交通。根据系统大小,MAS所需的计算能力可能与传统的线性数值系统一样大,并且可能需要并行化以完全表示实际系统。图形处理单元(GPU)已经被证明是执行大型线性程序的有效支持。在本文中,我们提出了使用GPU来执行Sworm,一个多尺度MAS系统。我们证明了GPU计算在不太规则的情况下和代理行为简单时是有效的。我们提倡在基于Agent的模型中更广泛地使用GPU,特别是在CPU和GPU之间工作分配的多尺度系统中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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