{"title":"The role of immersion during situated memory recall within virtual worlds","authors":"Joel Harman, Ross Brown, Daniel M. Johnson","doi":"10.1145/3010915.3010945","DOIUrl":null,"url":null,"abstract":"Eliciting accurate knowledge from individuals is a non-trivial challenge. In this paper, we present the evaluation of a virtual reality-based approach to knowledge elicitation informed by situated cognition theory. This approach places users into 3D virtual worlds representing real-world locations and asks them to recall information about tasks completed in those locations. Through an empirical A/B evaluation of 64 users, we investigate whether the situated context provided by these virtual environments is adequate to assist with memory recall, and explore whether the added immersion provided by a head-mounted display (HMD) may meaningfully improve user memory recall capability when compared with a desktop display experience. Results suggest that those provided with a HMD may be able to recall more information about a sequenced task than those provided with a desktop display.","PeriodicalId":309823,"journal":{"name":"Proceedings of the 28th Australian Conference on Computer-Human Interaction","volume":"127 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 28th Australian Conference on Computer-Human Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3010915.3010945","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Eliciting accurate knowledge from individuals is a non-trivial challenge. In this paper, we present the evaluation of a virtual reality-based approach to knowledge elicitation informed by situated cognition theory. This approach places users into 3D virtual worlds representing real-world locations and asks them to recall information about tasks completed in those locations. Through an empirical A/B evaluation of 64 users, we investigate whether the situated context provided by these virtual environments is adequate to assist with memory recall, and explore whether the added immersion provided by a head-mounted display (HMD) may meaningfully improve user memory recall capability when compared with a desktop display experience. Results suggest that those provided with a HMD may be able to recall more information about a sequenced task than those provided with a desktop display.