Physink: sketching physical behavior

J. Scott, Randall Davis
{"title":"Physink: sketching physical behavior","authors":"J. Scott, Randall Davis","doi":"10.1145/2508468.2514930","DOIUrl":null,"url":null,"abstract":"Describing device behavior is a common task that is currently not well supported by general animation or CAD software. We present PhysInk, a system that enables users to demonstrate 2D behavior by sketching and directly manipulating objects on a physics-enabled stage. Unlike previous tools that simply capture the user's animation, PhysInk captures an understanding of the behavior in a timeline. This enables useful capabilities such as causality-aware editing and finding physically-correct equivalent behavior. We envision PhysInk being used as a physics teacher's sketchpad or a WYSIWYG tool for game designers.","PeriodicalId":196872,"journal":{"name":"Adjunct Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2013-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"16","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Adjunct Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2508468.2514930","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 16

Abstract

Describing device behavior is a common task that is currently not well supported by general animation or CAD software. We present PhysInk, a system that enables users to demonstrate 2D behavior by sketching and directly manipulating objects on a physics-enabled stage. Unlike previous tools that simply capture the user's animation, PhysInk captures an understanding of the behavior in a timeline. This enables useful capabilities such as causality-aware editing and finding physically-correct equivalent behavior. We envision PhysInk being used as a physics teacher's sketchpad or a WYSIWYG tool for game designers.
物理学:描绘物理行为
描述设备行为是一项常见的任务,目前一般的动画或CAD软件都不支持。我们介绍了PhysInk,这是一个系统,使用户能够通过在物理启用的舞台上绘制草图和直接操作对象来演示2D行为。不像以前的工具只是简单地捕捉用户的动画,PhysInk捕捉在时间轴上的行为的理解。这就实现了一些有用的功能,比如因果关系感知编辑和寻找物理正确的等效行为。我们设想PhysInk可以被用作物理老师的画板或游戏设计师的所见即所得工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
文献相关原料
公司名称 产品信息 采购帮参考价格
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信