Pointing to targets with difference between motor and visual widths

Hiroki Usuba, Shota Yamanaka, Homei Miyashita
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引用次数: 7

Abstract

In GUIs, there are clickable objects that have a difference between the motor and visual widths. For example, when looking at an item on a navigation bar, users think that the text length (the visual width) means the motor width. However, when a cursor hovers over the item, the cursor shape changes or the item is highlighted, and then users understand that the actual motor width differs from the visual width. In this study, we focus on the difference between the motor and visual widths and investigate how the difference affects user performance. Experimental results showed that 1) users aim at the motor width, 2) the reaction time is a U-shaped function whose optimal point is located where the motor and visual widths are the same, and 3) the movement time depends on the motor width. We also analyze existing GUIs and discuss the implications.
指向运动宽度和视觉宽度不同的目标
在gui中,有一些可点击的对象,它们在运动宽度和视觉宽度之间存在差异。例如,当用户查看导航条上的一个项目时,他们会认为文本长度(视觉宽度)就意味着电机宽度。但是,当光标悬停在项目上时,光标形状会改变或项目会突出显示,然后用户就会明白实际的电机宽度与视觉宽度不同。在这项研究中,我们将重点关注运动宽度和视觉宽度之间的差异,并研究这种差异如何影响用户的表现。实验结果表明:1)用户以电机宽度为目标;2)反应时间呈u型函数,其最优点位于电机宽度和视觉宽度相同的位置;3)运动时间取决于电机宽度。我们还分析了现有的gui并讨论了其含义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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