Education 4.0: Online Learning Management Using Education Smart Courses

Silpha Mehta, L. Magdalena
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Abstract

The number of students at tertiary and domestic universities rises as a result of evolving educational practices.However, in several Indonesian universities, this development has not been matched by an equalization of the course digitization system that can form soft skills and hard skills. As a result, there are gaps for instructors and students who want to form skills in these areas. Education Smart Courses (E-Scores) can solve the issues in education that arise when courses are gamified by developing a platform using sophisticated blockchain technology.The business model method of CANVA and TKT was then used in this study to systematically measure technological development.The advantages of Education Smart Courses (E-Scores), Blockchain-based innovations that academics can easily access, and gamification in educational courses, with the hope that prototypes will become more valuable and be developed in order to be able to provide better change.
教育4.0:使用教育智能课程的在线学习管理
高等教育和国内大学的学生人数随着教育实践的发展而增加。然而,在印尼的几所大学中,这一发展并没有与课程数字化系统的均衡相匹配,课程数字化系统可以形成软技能和硬技能。因此,对于想要在这些领域形成技能的教师和学生来说,存在差距。教育智能课程(E-Scores)可以通过开发一个使用复杂区块链技术的平台来解决课程游戏化时出现的教育问题。然后在本研究中使用CANVA和TKT的商业模型方法来系统地衡量技术发展。教育智能课程(E-Scores)的优势,学者可以轻松访问的基于区块链的创新,以及教育课程的游戏化,希望原型将变得更有价值,并被开发,以便能够提供更好的变化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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