Immersive visual media — MPEG-I: 360 video, virtual navigation and beyond

M. Domański, O. Stankiewicz, K. Wegner, T. Grajek
{"title":"Immersive visual media — MPEG-I: 360 video, virtual navigation and beyond","authors":"M. Domański, O. Stankiewicz, K. Wegner, T. Grajek","doi":"10.1109/IWSSIP.2017.7965623","DOIUrl":null,"url":null,"abstract":"In this paper we consider immersive visual media that are currently researched within scientific community. These include the well-established technologies, like 360-degree panoramas, as well as those being intensively developed, like free viewpoint video and point-cloud based systems. By the use of characteristic examples, we define the features of the immersive visual media that distinguish them from the classical 2D video. Also, we present the representation technologies that are currently considered by the scientific community, especially in the context of standardization of the immersive visual media in the MPEG-I project recently launched by ISO/IEC.","PeriodicalId":302860,"journal":{"name":"2017 International Conference on Systems, Signals and Image Processing (IWSSIP)","volume":"73 16","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"56","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 International Conference on Systems, Signals and Image Processing (IWSSIP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IWSSIP.2017.7965623","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 56

Abstract

In this paper we consider immersive visual media that are currently researched within scientific community. These include the well-established technologies, like 360-degree panoramas, as well as those being intensively developed, like free viewpoint video and point-cloud based systems. By the use of characteristic examples, we define the features of the immersive visual media that distinguish them from the classical 2D video. Also, we present the representation technologies that are currently considered by the scientific community, especially in the context of standardization of the immersive visual media in the MPEG-I project recently launched by ISO/IEC.
沉浸式视觉媒体- MPEG-I: 360视频,虚拟导航和超越
在本文中,我们考虑了目前在科学界研究的沉浸式视觉媒体。这些技术包括成熟的技术,如360度全景,以及正在集中开发的技术,如免费视点视频和基于点云的系统。通过典型的例子,我们定义了沉浸式视觉媒体区别于经典2D视频的特征。此外,我们还介绍了目前科学界正在考虑的表示技术,特别是在ISO/IEC最近启动的MPEG-I项目中沉浸式视觉媒体标准化的背景下。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信