Inducing Compensatory Changes in Gait Similar to External Perturbations Using an Immersive Head Mounted Display

Lara I. Riem, Jacob Van Dehy, Tanya Onushko, S. Beardsley
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引用次数: 4

Abstract

Understanding the sensorimotor control mechanisms that mediate gait compensation during environmental perturbation is a crucial step in developing tailored rehabilitative therapies to restore ambulation in patient populations. Current methods to evaluate the effects of environmental perturbations involve costly systems that physically perturb patients to elicit a compensatory response. Studies have shown that visual feedback alone can elicit dramatic changes in gait; however, the impact of fully immersive visual feedback is not well studied. Here we examined whether a low cost immersive virtual reality (VR) system can elicit perturbation responses similar to a physical disruption. We examined the responses of 11 subjects as they walked through a VR environment consisting of a bridge spanning a lake. While subjects walked on a treadmill mounted to a 6 degree-of-freedom motion base, pseudorandom roll perturbations (3, 6, 11 deg.) were applied visually to the bridge with (VP trials) and without (V trials) the corresponding physical displacement of the motion base. Significant differences were found between normal (unperturbed) walking and normal walking in the VR environment (p<.05) for average step length, width, and Margin of Stability (MoS). Significant differences were also observed between unperturbed and perturbed walking in the VR environment (p<0.05 for VP and V trials). While the subjects' responses to visual perturbations were generally lower than to combined visual and physical perturbations, the differences were not statistically significant (p>.05). The results demonstrate that visual perturbations provided in an immersive virtual environment can induce compensatory changes in gait during treadmill walking that are consistent with a physical perturbation. The application of environmental perturbations in VR systems could provide a cost-effective approach for gait rehabilitation in patient populations.
使用沉浸式头戴式显示器诱导步态补偿变化,类似于外部扰动
了解环境扰动中调节步态补偿的感觉运动控制机制是开发量身定制的康复疗法以恢复患者行走能力的关键一步。目前评估环境扰动影响的方法涉及昂贵的系统,即物理扰动患者以引起代偿反应。研究表明,视觉反馈本身就能引起步态的剧烈变化;然而,完全沉浸式视觉反馈的影响还没有得到很好的研究。在这里,我们研究了低成本的沉浸式虚拟现实(VR)系统是否可以引发类似于物理破坏的扰动反应。我们检查了11名受试者在一个由横跨湖泊的桥梁组成的虚拟现实环境中行走时的反应。当受试者在安装在6自由度运动基座上的跑步机上行走时,伪随机滚动扰动(3、6、11度)被视觉地应用于有(VP试验)和没有(V试验)相应运动基座物理位移的桥上。在VR环境中,正常(未受干扰)行走与正常行走之间存在显著差异(p. 0.05)。结果表明,在沉浸式虚拟环境中提供的视觉扰动可以引起跑步机行走时步态的代偿变化,这与物理扰动是一致的。环境扰动在VR系统中的应用可以为患者群体的步态康复提供一种经济有效的方法。
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