PENERAPAN TEKA-TEKI SILANG SEBAGAI MEDIA PEMBELAJARAN BIOLOGI UNTUK SISWA KELAS X MA

Asroh Fathan
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引用次数: 1

Abstract

The purpose of this study is to increase students’ science learning outcome, students’ activities, teacher activities, and students’ response to use crossword puzzle media in the material of ecosystem changes. This study used classroom action research design which refers to Kemmis and Taggart teory with the subjects are tenth grade students MA Nurul Huda Kragan academic years 2018/ 2019. This study’s procedures consist of focusing problem, plan, act, observe, and reflect. The results this study are crossword puzzle media can increase students’ science learning outcome, students’ activities, teacher activities, and students’ response to use crossword puzzle media in the material of ecosystem changes is good. The result shows that students’ science learnig outcomes is 55,56 % at the first cycle and 94,4 % at the second cycle. Increasing students’ activities is 14 % based on students’ activities 24 % at the first cycle and 38 % at the second cycle. The teacher activities increase 6,94 % from 25 % to 31,94 %. Students give good response after use crossword puzzle in study.
为X班的学生使用纵横字谜作为生物学习媒介
本研究的目的是提高学生的科学学习成果、学生的活动、教师的活动和学生使用填字游戏媒体在生态系统变化的材料的反应。本研究采用参照Kemmis和Taggart理论的课堂行动研究设计,研究对象为2018/ 2019学年MA Nurul Huda Kragan十年级学生。本研究的过程包括聚焦问题、计划、行动、观察和反思。本研究结果显示,填字游戏媒介能够提高学生的科学学习成果,学生的活动、教师的活动,以及学生对使用填字游戏媒介中物质生态变化的反应都是良好的。结果表明:第一周期学生的科学学习成绩为55.56%,第二周期学生的科学学习成绩为94.4%。增加学生活动的14%是基于学生的活动,第一周期为24%,第二周期为38%。教师活动从25%增加到31.94%,增加了6.94%。学生在使用填字游戏后反应良好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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