MANDALA: A Reconfigurable VR Environment for Studying Spatial Navigation in Humans Using EEG

P. Boulanger, Daniel Torres, W. Bischof
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Abstract

This paper describes a reconfigurable VR environment and a markup language for creating experiments aimed at understanding human spatial navigation. It permits the creation of high-quality virtual environments and the recording of behavioral and brain activity measures while observers navigate these environments. The system is used in studies where the electroencephalographic activity is recorded while observers navigate virtual environments. The results of the study reported here confirmed previous finding that theta oscillations (electroencephalographic activity in the 4-8 Hz band) are linked to the difficulty of spatial navigation. Further, it showed that this activity is likely to occur at points where new rooms come into view, or after navigational mistakes have been realized and are being corrected. This indicates that theta oscillations in humans are related to the encoding and retrieval of spatial information.
MANDALA:一个可重构的虚拟现实环境,用于使用脑电图研究人类空间导航
本文描述了一个可重构的VR环境和一种用于创建旨在理解人类空间导航的实验的标记语言。它允许创建高质量的虚拟环境,并记录观察者在这些环境中导航时的行为和大脑活动。当观察者在虚拟环境中导航时,该系统被用于记录脑电图活动的研究。这里报告的研究结果证实了先前的发现,即θ波振荡(4-8赫兹波段的脑电图活动)与空间导航的难度有关。此外,它还表明,这种活动很可能发生在新房间进入视野的地方,或者在发现导航错误并正在纠正之后。这表明人类的θ波振荡与空间信息的编码和检索有关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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