HUBUNGAN KECANDUAN GAME ONLINE DENGAN HASIL BELAJAR SISWA

S. Suryadi, Mori Dianto
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引用次数: 3

Abstract

ABSTRAK Penelitian ini dilatarbelakangidari rendahnya hasil belajar siswa, siswa sering menghabiskan waktunya untuk bermain Game Online, hal ini diduga penyebab rendahnya hasil belajar siswa . P e nelitianinibertujuanuntuk mendeskripsikan (1) kecanduan game online siswa , (2) hasil belajar sisw a, (3) hubungan antara kecanduan game online dengan hasil belajar siswa . Penelitian ini menggunakan metode kuantitatif jenis deskriptif korelasional. . Penelitian ini menjelaskan bahwa: (1) kecanduan siswa pada game tergolong kategori tinggi (2) hasil belajar siswa tergolong kategori rendah dan (3) Terdapat hubungan negatif yang signifikan antara kecanduan game online dengan hasil belajar dengan koefisien korelasi (r xy ) sebesar -0, 225 . Kata Kunci: Game Online, Hasil Belajar ONLINE ADDICTION RELATIONSHIP GAME STUDENT LEARNING OUTCOMES ABSTRACT This research is motivated by low student learning outcomes, students often spend their time to play Online Game this is supposedly the cause of low student learning outcomes. This study aims to describe (1) addiction to online game students, (2) student learning outcomes, (3) the relationship between online game addiction with student learning outcomes. This research uses quantitative method of correlational descriptive type. This research explains that: (1) student addiction in game belonging to high category (2) result of student learning pertained low category and (3) There is significant negative relation between addiction of game online with result of learning with the correlation coefficient (rxy) of -0.225. Keywords: Game Online, Learning Out Comes
沉迷于在线游戏与学生学习结果的关系
本研究的背景是学生学习成绩较差,学生经常花时间玩网络游戏,这被认为是学生学习成绩较低的原因。公共关系旨在描述(1)学生在线游戏成瘾,(2)学生学习结果,(3)网络游戏成瘾与学生学习结果之间的关系。该研究采用一种相关的定量描述性描述性方法。这项研究解释说:(1)学生对游戏的沉迷属于较高的类别(2)学生的学习结果属于较低的类别,(3)在线游戏成瘾与相关系数(r xy)学习结果与-0、225的相关系数(r xy)之间存在显著的负面联系。关键字:在线游戏,在线学习附录关系学生学习结果被学生学习激发这一研究允许描述(1)增加在线游戏学生,(2)学生学习结果,(3)在线游戏成瘾与学生学习关系。这个研究用的是关系关系的量量方法。这项研究说明:(1)学生习得高级类别(2)学生学习低类别类别,(3)在线游戏培养与相关作业(rxy)学习成绩之间存在显著的负面关系。网络游戏,学习来了
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