Improved Reach Zone and View Scope Algorithm of Software Jack

Qi Yan-qing, Wang Song-shan, Hao Jian-ping, Li Xing-xin
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Abstract

In order to get reach zone and view scope with complete geometric information to facilitate research of collision detection, a point by point scanning algorithm was brought up to generate the spatial surface of human's reach and view area. The method to set scanning point's motion path in the beginning based on the major degrees of freedom of human's arm and the range of human's eye joints in horizontal and vertical direction. Then obtained each point's coordinates by a certain frequency. At last a curved surface was formed by these discrete points to represent human's reach zone and view scope. The surface's geometry information was stored to a file at the same time. In the algorithm the freedom of human's arm and eye was optimized especially. This can solve a variety of reach zone and view scope with arbitrary joint angles. The work facilitated the future study of collision detection and engineering analysis.
改进的软件Jack到达区域和视野算法
为了得到具有完整几何信息的到达区域和视野范围,便于碰撞检测研究,提出了一种逐点扫描算法,生成人体到达区域和视野区域的空间曲面。基于人的手臂主要自由度和人的眼关节在水平方向和垂直方向上的活动范围,在一开始设置扫描点运动路径的方法。然后以一定的频率得到每个点的坐标。最后将这些离散的点组成一个曲面来表示人的到达区域和视野范围。表面的几何信息同时被存储到一个文件中。该算法对人的手臂和眼睛的自由度进行了优化。这可以解决任意关节角度下的各种到达区域和视野范围。该工作为今后碰撞检测和工程分析的研究奠定了基础。
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