Investigation of Learning Attraction Towards Digital Board Game by Using Eye Tracking Technology

Norawich Nukprach, P. Chaipidech, N. Srisawasdi
{"title":"Investigation of Learning Attraction Towards Digital Board Game by Using Eye Tracking Technology","authors":"Norawich Nukprach, P. Chaipidech, N. Srisawasdi","doi":"10.1109/ECEI57668.2023.10105383","DOIUrl":null,"url":null,"abstract":"In recent years, science teaching and learning has been changed from onsite to online activity since the beginning of the COVID-19 pandemic. This situation affects students familiar with the online classroom. Regarding this situation, science teachers design their lessons with a combination of on-screen learning activities. In addition, digital boardgame has been recognized as an educational tool for motivating and engaging students in learning science concepts. In this study, we explored students' attraction toward digital boardgame while they participated in the board game. To examine students' experiences with the digital board game for learning the energy conversion concept, we used eye tracking software and hardware of the Tobii eye tracker to collect their eye behavior while they were playing the digital board game. The data collected from eye tracking was analyzed to reveal students' attraction. Data collection was carried out with 6 K-12 education students. The result of student attraction toward digital board game is discussed in this article.","PeriodicalId":176611,"journal":{"name":"2023 IEEE 6th Eurasian Conference on Educational Innovation (ECEI)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-02-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 IEEE 6th Eurasian Conference on Educational Innovation (ECEI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ECEI57668.2023.10105383","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

In recent years, science teaching and learning has been changed from onsite to online activity since the beginning of the COVID-19 pandemic. This situation affects students familiar with the online classroom. Regarding this situation, science teachers design their lessons with a combination of on-screen learning activities. In addition, digital boardgame has been recognized as an educational tool for motivating and engaging students in learning science concepts. In this study, we explored students' attraction toward digital boardgame while they participated in the board game. To examine students' experiences with the digital board game for learning the energy conversion concept, we used eye tracking software and hardware of the Tobii eye tracker to collect their eye behavior while they were playing the digital board game. The data collected from eye tracking was analyzed to reveal students' attraction. Data collection was carried out with 6 K-12 education students. The result of student attraction toward digital board game is discussed in this article.
基于眼动追踪技术的数字桌游学习吸引力研究
近年来,新冠肺炎疫情发生以来,科学教学从现场教学转向线上教学。这种情况影响了熟悉网络课堂的学生。针对这种情况,科学教师结合屏幕上的学习活动来设计课程。此外,数字桌游已被公认为是一种激励和吸引学生学习科学概念的教育工具。在本研究中,我们探讨了学生在参与桌游的过程中对数字桌游的吸引力。为了检验学生在玩数字桌游学习能量转换概念时的体验,我们使用Tobii眼动仪的眼动追踪软件和硬件来收集他们在玩数字桌游时的眼动行为。通过分析眼动追踪收集的数据来揭示学生的吸引力。对6名K-12教育学生进行数据收集。本文讨论了电子桌游吸引学生的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信