Real time optimal path generation with mission and vehicle maneuvering constraints

G. Cuciniello, F. Corraro, L. Garbarino, G. Morani
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引用次数: 3

Abstract

In this paper, the generation of three-dimensional trajectories for unmanned aerial systems in presence of path constraints and limited vehicle maneuvering capabilities is discussed. The paper extends a previous work, which concerned with only obstacles of cylindrical shape having infinite height. On the contrary, the proposed algorithm introduces height limitations to cylindrical shape forbidden areas and it can efficiently cope with right prismatic obstacles having limited height, two-dimensional boundary constraints defining the area of operations and, furthermore, three-dimensional minimum height constraints given by terrain elevation data. By limiting the maximum number and shape of the obstacles, the computational effort is also limited, thus making the proposed technique suitable for a real-time implementation. The effectiveness of the proposed strategy has been shown by means of numerical simulations in a single scenario including different types of simultaneous forbidden areas and dynamical constraints.
具有任务和飞行器机动约束的实时最优路径生成
本文讨论了在路径约束和飞行器机动能力有限的情况下,无人机系统三维轨迹的生成问题。本文推广了前人只考虑具有无限高的圆柱形障碍物的工作。相反,该算法对圆柱形禁区引入了高度限制,可以有效地处理高度有限的右棱柱形障碍物、定义操作区域的二维边界约束以及地形高程数据给出的三维最小高度约束。通过限制障碍物的最大数量和形状,计算量也受到限制,从而使所提出的技术适合于实时实现。通过包括不同类型的同时禁止区域和动态约束在内的单一场景的数值模拟,证明了所提出策略的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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