Automatic generation of fuzzy logic components for enhancing the mechanism of learner's modeling while using educational games

Mohamed Ali Khenissi, Fathi Essalmi
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引用次数: 7

Abstract

Working memory is the system used by every human for temporarily storing and managing the information required to carry out complex cognitive tasks such as learning, reasoning and comprehension. In particular, working memory capacity plays an important role in learning process, because learner often have to hold information in mind while engaged in a learning activities. Having information about learners' WMC could be helpful to support them during the learning process. Khenissi et al. [1] proposed an approach based on fuzzy logic for learner's modeling while using educational games and/or e-learning system. This paper will detail the description of the mechanism proposed by Khenissi et al. [1]. Furthermore, it will describe how the system architecture will be improved by the automatic generation of the fuzzy logic components. In particular, the machine learning, web services and the model of educational games are adopted for automatically generate the components of the fuzzy logic system. The automatic generation of these components will help the expert in parameterizing them, and thus better estimation of the learner's WMC.
模糊逻辑组件的自动生成,增强学习者在教育游戏中的建模机制
工作记忆是每个人用来临时存储和管理执行复杂认知任务(如学习、推理和理解)所需信息的系统。特别是,工作记忆能力在学习过程中起着重要的作用,因为学习者在从事学习活动时经常需要记住信息。掌握学习者的WMC信息有助于在学习过程中为他们提供支持。Khenissi等人[1]在使用教育游戏和/或电子学习系统时,提出了一种基于模糊逻辑的学习者建模方法。本文将详细介绍Khenissi等人[1]提出的机制描述。此外,还将描述如何通过自动生成模糊逻辑组件来改进系统架构。特别是采用机器学习、web服务和教育游戏模型来自动生成模糊逻辑系统的组成部分。这些组件的自动生成将帮助专家参数化它们,从而更好地估计学习者的WMC。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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