Realistic Volumetric 3D Display Using Physical Materials

Ray Asahina, Takashi Nomoto, Takatoshi Yoshida, Yoshihiro Watanabe
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引用次数: 1

Abstract

Conventional swept volumetric displays can provide accurate physical cues for depth perception. However, the quality of texture reproduction is not high because these displays use high-speed projectors with low bit depth and low resolution. In this study, to address this limitation of swept volumetric displays while retaining their advantages, a new swept volumetric three-dimensional (3D) display is designed using physical materials as screens. Physical materials are directly used to reproduce textures on a displayed 3D surface. Further, our system can achieve hidden-surface removal based on real-time viewpoint tracking.
使用物理材料的逼真体积3D显示
传统的扫描体积显示器可以为深度感知提供准确的物理线索。然而,由于这些显示器使用的是低位深和低分辨率的高速投影仪,因此纹理再现的质量不高。在本研究中,为了解决扫描体积显示器的这一局限性,同时保持其优势,使用物理材料作为屏幕设计了一种新的扫描体积三维(3D)显示器。物理材料直接用于在显示的3D表面上再现纹理。此外,我们的系统可以实现基于实时视点跟踪的隐藏面去除。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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