{"title":"VirtualVoxel: Real-Time Large Scale Scene Visualization and Modification","authors":"Jinyuan Yang, A. Campbell","doi":"10.1145/3588028.3603664","DOIUrl":null,"url":null,"abstract":"This short paper introduces VirtualVoxel, a novel rasterization-based voxel renderer that enables real-time rendering of 4M3 resolution voxel scenes. VirtualVoxel combines the benefits of virtual texture and virtual geometry, allowing for efficient storage and rendering of texture and geometry information simultaneously. Similar to the VirtualTexture approach, VirtualVoxel streams the appropriate level of detail into GPU memory, ensuring optimal performance. However, unlike previous graph-based voxel visualization methods, VirtualVoxel stores data linearly and employs the rasterization rendering pipeline, resulting in highly efficient modification of large scenes. VirtualVoxel’s high-performance capabilities make it ideal for a wide range of applications, from video games to scientific visualizations. It can render scenes at resolutions of up to 4M3 voxels in real-time, providing artists and designers with a powerful new tool for creating stunning graphics.","PeriodicalId":113397,"journal":{"name":"ACM SIGGRAPH 2023 Posters","volume":"65 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2023 Posters","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3588028.3603664","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This short paper introduces VirtualVoxel, a novel rasterization-based voxel renderer that enables real-time rendering of 4M3 resolution voxel scenes. VirtualVoxel combines the benefits of virtual texture and virtual geometry, allowing for efficient storage and rendering of texture and geometry information simultaneously. Similar to the VirtualTexture approach, VirtualVoxel streams the appropriate level of detail into GPU memory, ensuring optimal performance. However, unlike previous graph-based voxel visualization methods, VirtualVoxel stores data linearly and employs the rasterization rendering pipeline, resulting in highly efficient modification of large scenes. VirtualVoxel’s high-performance capabilities make it ideal for a wide range of applications, from video games to scientific visualizations. It can render scenes at resolutions of up to 4M3 voxels in real-time, providing artists and designers with a powerful new tool for creating stunning graphics.