VirtualVoxel: Real-Time Large Scale Scene Visualization and Modification

Jinyuan Yang, A. Campbell
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Abstract

This short paper introduces VirtualVoxel, a novel rasterization-based voxel renderer that enables real-time rendering of 4M3 resolution voxel scenes. VirtualVoxel combines the benefits of virtual texture and virtual geometry, allowing for efficient storage and rendering of texture and geometry information simultaneously. Similar to the VirtualTexture approach, VirtualVoxel streams the appropriate level of detail into GPU memory, ensuring optimal performance. However, unlike previous graph-based voxel visualization methods, VirtualVoxel stores data linearly and employs the rasterization rendering pipeline, resulting in highly efficient modification of large scenes. VirtualVoxel’s high-performance capabilities make it ideal for a wide range of applications, from video games to scientific visualizations. It can render scenes at resolutions of up to 4M3 voxels in real-time, providing artists and designers with a powerful new tool for creating stunning graphics.
VirtualVoxel:实时大规模场景可视化和修改
这篇短文介绍了VirtualVoxel,一个新颖的基于栅格化的体素渲染器,可以实时渲染4M3分辨率的体素场景。VirtualVoxel结合了虚拟纹理和虚拟几何的优点,允许同时有效地存储和渲染纹理和几何信息。与VirtualTexture方法类似,VirtualVoxel将适当级别的细节流式传输到GPU内存中,确保最佳性能。然而,与以往基于图形的体素可视化方法不同,VirtualVoxel线性存储数据并采用光栅化渲染管道,从而高效地修改大型场景。VirtualVoxel的高性能功能使其成为广泛应用的理想选择,从视频游戏到科学可视化。它可以实时渲染高达4M3体素的场景,为艺术家和设计师提供了一个强大的新工具,可以创建令人惊叹的图形。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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