{"title":"LightShop: interactive light field manipulation and rendering","authors":"D. Horn, Billy Chen","doi":"10.1145/1230100.1230121","DOIUrl":null,"url":null,"abstract":"Light fields can be used to represent an object's appearance with a high degree of realism. However, unlike their geometric counterparts, these image-based representations lack user control for manipulating them. We present a system that allows a user to interactively manipulate, composite and render multiple light fields. LightShop is a modular system consisting of three parts: 1) a set of functions that allow a user to model a scene containing multiple light fields, 2) a ray-shading language that describes how an image should be constructed from a set of light fields, and 3) a real-time light field rendering system in OpenGL that can plug into existing 3D engines as a GLSL shader. We show applications in digital photography and we demonstrate how to integrate light fields into a modern space-flight game using LightShop.","PeriodicalId":140639,"journal":{"name":"Proceedings of the 2007 symposium on Interactive 3D graphics and games","volume":"48 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"20","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2007 symposium on Interactive 3D graphics and games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1230100.1230121","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 20
Abstract
Light fields can be used to represent an object's appearance with a high degree of realism. However, unlike their geometric counterparts, these image-based representations lack user control for manipulating them. We present a system that allows a user to interactively manipulate, composite and render multiple light fields. LightShop is a modular system consisting of three parts: 1) a set of functions that allow a user to model a scene containing multiple light fields, 2) a ray-shading language that describes how an image should be constructed from a set of light fields, and 3) a real-time light field rendering system in OpenGL that can plug into existing 3D engines as a GLSL shader. We show applications in digital photography and we demonstrate how to integrate light fields into a modern space-flight game using LightShop.