L. Fischer, Guilherme Oliveira, D. Osmari, L. Nedel
{"title":"Finding Hidden Objects in Large 3D Environments: The Supermarket Problem","authors":"L. Fischer, Guilherme Oliveira, D. Osmari, L. Nedel","doi":"10.1109/SVR.2011.12","DOIUrl":null,"url":null,"abstract":"Many everyday tasks involve searching for something,selecting, and manipulating it with some cognitivepurpose. Even if it is done in a quite automatic manner, due toour experience to deal with real objects, the mapping of theseactions to a virtual world is not trivial.In this paper we present a solution for this problem,which is composed of three parts: a semi-automatic navigationtechnique based on path-planning; a selection technique comprisingthe overexposure of nearby objects; and a manipulationtechnique based on natural gestures. These three techniqueswere combined in a smooth way to solve the searching, selectingand manipulating problem. A certain degree of parallelismbetween them was accepted and is handled by the system.We evaluate our results by user testing in a supermarketscenario. Subjects were invited to walk the hallways of a virtualsupermarket looking in the shelves for specific products -- sometimes hidden by other objects -- that they need to pick upand put over a table in a pre-defined position and orientation.Results showed that our solution fulfill the needs of this kindof complex task, in a natural, funny and attractive way.","PeriodicalId":287558,"journal":{"name":"2011 XIII Symposium on Virtual Reality","volume":"29 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-05-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 XIII Symposium on Virtual Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SVR.2011.12","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
Many everyday tasks involve searching for something,selecting, and manipulating it with some cognitivepurpose. Even if it is done in a quite automatic manner, due toour experience to deal with real objects, the mapping of theseactions to a virtual world is not trivial.In this paper we present a solution for this problem,which is composed of three parts: a semi-automatic navigationtechnique based on path-planning; a selection technique comprisingthe overexposure of nearby objects; and a manipulationtechnique based on natural gestures. These three techniqueswere combined in a smooth way to solve the searching, selectingand manipulating problem. A certain degree of parallelismbetween them was accepted and is handled by the system.We evaluate our results by user testing in a supermarketscenario. Subjects were invited to walk the hallways of a virtualsupermarket looking in the shelves for specific products -- sometimes hidden by other objects -- that they need to pick upand put over a table in a pre-defined position and orientation.Results showed that our solution fulfill the needs of this kindof complex task, in a natural, funny and attractive way.