{"title":"Engineering immersive edutainment systems: Qualitative evaluation of technology transfer projects","authors":"Fabio Luiz Doreto Rodrigues, R. de Deus Lopes","doi":"10.1109/SYSENG.2017.8088311","DOIUrl":null,"url":null,"abstract":"Edutainment systems' Development is well documented in research papers, and its application has satisfying results in several knowledge areas. However, methods for multidisciplinary team management in immersive edutainment systems engineering were not found in the survey made. A qualitative evaluation of immersive edutainment systems' engineering was conducted aiming to achieve grounded theory that summarizes key topics that have an impact on the engineering of such systems. Qualitative research methods were used in data acquisition and analysis. Two edutainment projects developed by a university's technological center in collaboration with a science museum were studied. In-depth interviews were conducted with project's participants to gather qualitative data. Projects' documents were also examined. Resulting raw data was codified, categorized and selected to achieve grounded theory.","PeriodicalId":354846,"journal":{"name":"2017 IEEE International Systems Engineering Symposium (ISSE)","volume":"84 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 IEEE International Systems Engineering Symposium (ISSE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SYSENG.2017.8088311","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Edutainment systems' Development is well documented in research papers, and its application has satisfying results in several knowledge areas. However, methods for multidisciplinary team management in immersive edutainment systems engineering were not found in the survey made. A qualitative evaluation of immersive edutainment systems' engineering was conducted aiming to achieve grounded theory that summarizes key topics that have an impact on the engineering of such systems. Qualitative research methods were used in data acquisition and analysis. Two edutainment projects developed by a university's technological center in collaboration with a science museum were studied. In-depth interviews were conducted with project's participants to gather qualitative data. Projects' documents were also examined. Resulting raw data was codified, categorized and selected to achieve grounded theory.