Usability as Speculum Mundi: A Core Concept in Socio-technical Systems Development

Mikko Rajanen, Dorina Rajanen
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引用次数: 5

Abstract

Usability covers the breadth and depth of the rich interaction of users and technology in the socio-technical context. Though the concept of usability is well established, the integration of usability thinking in system development is challenging, partly due to the difficulty in understanding the importance of usability and justifying the costs incurred by usability work. This article aims to bring forth three fundamental attributes of usability that originate in classical architecture design, namely, utilitas , firmitas , and venustas . We provide a model of conceptualizing usability as speculum mundi , a lens through which the impacts of interaction at all levels of the organization and society can be identified by drawing parallels between the Vitruvian design principles and the paradigms of usability conceptualization. We restate the importance of the concept of usability in the context of socio-technical systems.
可用性作为世界的窥镜:社会技术系统发展的核心概念
可用性涵盖了用户和技术在社会技术背景下丰富交互的广度和深度。尽管可用性的概念已经很好地建立起来了,但是在系统开发中集成可用性思维是具有挑战性的,部分原因是难以理解可用性的重要性,以及证明可用性工作所产生的成本是合理的。本文旨在提出源自古典建筑设计的可用性的三个基本属性,即实用性、firmitas和实用性。我们提供了一个将可用性概念化的模型,作为一个镜面,通过维特鲁威设计原则和可用性概念化范例之间的相似之处,可以识别组织和社会各个层面的交互影响。我们重申可用性概念在社会技术系统背景下的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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