Behavior-friendly graphics

Kenneth B. Russell, B. Blumberg
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引用次数: 19

Abstract

Interactive autonomous and directable characters require certain architectural support such as a motor system which moves the character based on decisions made by the behavior system. While previous work has focused on these higher-level systems, we focus on the infrastructure provided by the graphics system. We describe how a graphics system designed with synthetic characters in mind can be behavior friendly, simplifying motor and behavior system construction and making new characters easier to create. The system described in this paper was the underlying support for "Swamped!", an interactive 3D cartoon demonstrated in the Enhanced Realities section of SIGGRAPH 98. We describe how our design and implementation allowed us to achieve real-time performance in this Java application.
Behavior-friendly图形
交互式自主和定向角色需要特定的架构支持,例如基于行为系统做出的决定来移动角色的运动系统。虽然以前的工作集中在这些高级系统上,但我们关注的是图形系统提供的基础设施。我们描述了用合成角色设计的图形系统如何具有行为友好性,简化运动和行为系统的构建,并使新角色更容易创建。本文中描述的系统是“淹没!”的底层支持,这是一个交互式3D卡通,在SIGGRAPH 98的增强现实部分展示。我们描述了我们的设计和实现如何让我们在这个Java应用程序中实现实时性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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