Surface reconstruction with anisotropic density-scaled alpha shapes

M. Teichmann, M. Capps
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引用次数: 100

Abstract

Generation of a three-dimensional model from an unorganized set of points is an active area of research in computer graphics. Alpha shapes can be employed to construct a surface which most closely reflects the object described by the points. However, no /spl alpha/-shape, for any value of /spl alpha/, can properly detail discontinuous regions of a model. We introduce herein two methods of improving the results of reconstruction using /spl alpha/-shapes: density-scaling, which modulates the value of a depending on the density of points in a region; and anisotropic shaping, which modulates the form of the /spl alpha/-ball based on point normals. We give experimental results that show the successes and limitations of our method.
具有各向异性密度尺度alpha形状的表面重建
从一组无组织的点生成三维模型是计算机图形学中一个活跃的研究领域。Alpha形状可以用来构造一个最接近地反映由点描述的物体的表面。然而,对于任何/spl alpha/值,没有/spl alpha/-shape可以适当地详细描述模型的不连续区域。本文介绍了使用/spl alpha/-形状改进重建结果的两种方法:密度缩放,它根据区域中点的密度调节a的值;以及各向异性整形,它基于点法线来调节/spl α /-球的形状。我们给出了实验结果,显示了我们方法的成功和局限性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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