Perancangan Pakaian Anak Perempuan Dengan Menggunakan Aplikasi Origami Untuk Melatih Kinerja Motorik Tangan Pada Brand "Bluzh!"

Brenda Tedjadharma, Olivia Gondoputranto
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Abstract

In the designing process, the designer creates a child wear clothing line that adds positive value in the implication of origami that helps to train the motoric section of hand gestures in children, with young mom that had daughter in the city as the targeted market. The designing process made from qualitative research that based on middle-up segmented. The result of the research was the young moms likes a clothes that have a positive added value with bright colours, comfortable materials, and also a simple silhouette. So, the designing process, the designer used an application that can be moveable with using sew magnet. The designer used origami from fabric that inspired from japanese culture that assemble the butterflies, flowers, and also a propeller. With creating and designing brand “Bluzh!”, the designer hope that a children that wears the clothes can practice the motoric section fo hand gestures and also can be creatives with the origami. Then, it can increase the creativity of a girl
女孩的服装设计,使用折纸应用程序来提高品牌“Bluzh!”
在设计过程中,设计师以在城市中有女儿的年轻妈妈为目标市场,创造了一个儿童服装系列,在折纸的含义中增加了积极的价值,有助于训练儿童手势的运动部分。设计过程是基于中间分段的定性研究。调查结果显示,年轻妈妈们喜欢颜色鲜艳、材质舒适、外形简洁、附加值高的衣服。所以,在设计的过程中,设计师使用了一个可以移动的应用程序,使用缝磁铁。设计师使用了折纸面料,灵感来自日本文化,将蝴蝶、花朵和螺旋桨组合在一起。品牌“Bluzh!”,设计师希望孩子们穿上这些衣服,既能练习手势的运动部分,又能在折纸上发挥创意。然后,它可以增加一个女孩的创造力
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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