KESAN PELBAGAI STRATEGI KAWALAN PENGGUNA ANIMASI BERSEGMEN TERHADAP PRESTASI PELAJAR

Anuar Hassan, Ahmad Zamzuri Mohamad Ali, Mohd Najib Hamdan
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Abstract

Purpose The aim of this study was to evaluate the effect of segmented animation with various user control strategies on student achievement. The five user control strategies were Linear User Control (KPL), Random User Control (KPR), Program Controlled (KP), Open User Control (KB) and Without Control (TK). Methodology The research design was quasi-experimental and the research data were analyzed using a quantitative approach. 265 second semester students pursuing their Diploma in Networking System in five polytechnics were involved in the study. A post test was used to measure the learning outcome. Finding Overall, the ANCOVA statistical tests indicated significant differences in post test achievements among students who received different control strategies of segmented animation. Significance – The research findings suggest that segmented animation with appropriate user control strategy is capable of addressing Malaysian Journal of Learning and Instruction: Vol. 14, No. 2 Dec (2017) information loss limitations. Random user control (KPR) and linear user control (KPL) strategies seem to be useful in allocating appropriate time for students to extract meaningful information from an animation, to be processed in limited short-term memory before it is registered in long-term memory. Both of these strategies are found to capable of improving student achievement.
目的探讨不同用户控制策略的分段动画对学生学习成绩的影响。五种用户控制策略分别为线性用户控制(KPL)、随机用户控制(KPR)、程序控制(KP)、开放用户控制(KB)和无控制(TK)。方法本研究采用准实验设计,采用定量方法对研究数据进行分析。五所理工学院的265名攻读网络系统文凭的第二学期学生参与了这项研究。采用后测法测量学习效果。总体而言,ANCOVA统计检验表明,接受不同分段动画控制策略的学生在测试后成绩上存在显著差异。意义-研究结果表明,具有适当用户控制策略的分段动画能够解决马来西亚学习与教学杂志:Vol. 14, No. 2 Dec(2017)信息丢失限制。随机用户控制(KPR)和线性用户控制(KPL)策略似乎有助于分配适当的时间,让学生从动画中提取有意义的信息,在注册到长期记忆之前,在有限的短期记忆中进行处理。这两种策略都能提高学生的成绩。
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