Anuar Hassan, Ahmad Zamzuri Mohamad Ali, Mohd Najib Hamdan
{"title":"KESAN PELBAGAI STRATEGI KAWALAN PENGGUNA ANIMASI BERSEGMEN TERHADAP PRESTASI PELAJAR","authors":"Anuar Hassan, Ahmad Zamzuri Mohamad Ali, Mohd Najib Hamdan","doi":"10.32890/MJLI2017.14.2.11","DOIUrl":null,"url":null,"abstract":"Purpose The aim of this study was to evaluate the effect of segmented animation with various user control strategies on student achievement. The five user control strategies were Linear User Control (KPL), Random User Control (KPR), Program Controlled (KP), Open User Control (KB) and Without Control (TK). Methodology The research design was quasi-experimental and the research data were analyzed using a quantitative approach. 265 second semester students pursuing their Diploma in Networking System in five polytechnics were involved in the study. A post test was used to measure the learning outcome. Finding Overall, the ANCOVA statistical tests indicated significant differences in post test achievements among students who received different control strategies of segmented animation. Significance – The research findings suggest that segmented animation with appropriate user control strategy is capable of addressing Malaysian Journal of Learning and Instruction: Vol. 14, No. 2 Dec (2017) information loss limitations. Random user control (KPR) and linear user control (KPL) strategies seem to be useful in allocating appropriate time for students to extract meaningful information from an animation, to be processed in limited short-term memory before it is registered in long-term memory. Both of these strategies are found to capable of improving student achievement.","PeriodicalId":375345,"journal":{"name":"Malaysian Journal of Learning and Instruction","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Malaysian Journal of Learning and Instruction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.32890/MJLI2017.14.2.11","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Purpose The aim of this study was to evaluate the effect of segmented animation with various user control strategies on student achievement. The five user control strategies were Linear User Control (KPL), Random User Control (KPR), Program Controlled (KP), Open User Control (KB) and Without Control (TK). Methodology The research design was quasi-experimental and the research data were analyzed using a quantitative approach. 265 second semester students pursuing their Diploma in Networking System in five polytechnics were involved in the study. A post test was used to measure the learning outcome. Finding Overall, the ANCOVA statistical tests indicated significant differences in post test achievements among students who received different control strategies of segmented animation. Significance – The research findings suggest that segmented animation with appropriate user control strategy is capable of addressing Malaysian Journal of Learning and Instruction: Vol. 14, No. 2 Dec (2017) information loss limitations. Random user control (KPR) and linear user control (KPL) strategies seem to be useful in allocating appropriate time for students to extract meaningful information from an animation, to be processed in limited short-term memory before it is registered in long-term memory. Both of these strategies are found to capable of improving student achievement.