From Expressive End-Effector Trajectories to Expressive Bodily Motions

Pamela Carreno-Medrano, S. Gibet, P. Marteau
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引用次数: 5

Abstract

Recent results in the affective computing sciences point towards the importance of virtual characters capable of conveying affect through their movements. However, in spite of all advances made on the synthesis of expressive motions, almost all of the existing approaches focus on the translation of stylistic content rather than on the generation of new expressive motions. Based on studies that show the importance of end-effector trajectories in the perception and recognition of affect, this paper proposes a new approach for the automatic generation of affective motions. In this approach, expressive content is embedded in a low-dimensional manifold built from the observation of end-effector trajectories. These trajectories are taken from an expressive motion capture database. Body motions are then reconstructed by a multi-chain Inverse Kinematics controller. The similarity between the expressive content of MoCap and synthesized motions is quantitatively assessed through information theory measures.
从表达末端执行器轨迹到表达身体动作
情感计算科学的最新研究结果表明,能够通过动作传达情感的虚拟角色非常重要。然而,尽管在表达动作的综合方面取得了许多进展,但现有的方法几乎都侧重于对风格内容的翻译,而不是新的表达动作的产生。基于对末端执行器运动轨迹在情感感知和识别中的重要性的研究,提出了一种情感运动自动生成的新方法。在这种方法中,富有表现力的内容被嵌入到一个低维流形中,该流形是由末端执行器轨迹的观察建立的。这些轨迹取自一个富有表现力的动作捕捉数据库。然后通过多链逆运动学控制器重构人体运动。通过信息论手段定量评价动作捕捉的表达内容与合成动作的相似度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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