Development of A Snakes and Ladders Game-Based Nutrition Education Media to Adderss Anemia in Adolescent Females

Winda Sauci Panjaitan, K. Kusnandar, N. H. Hikmayani
{"title":"Development of A Snakes and Ladders Game-Based Nutrition Education Media to Adderss Anemia in Adolescent Females","authors":"Winda Sauci Panjaitan, K. Kusnandar, N. H. Hikmayani","doi":"10.37287/picnhs.v4i1.1809","DOIUrl":null,"url":null,"abstract":"In 2023, the global prevalence of anemia among female adolescents is projected to reach 32.8%, indicating a persistently high prevalence. The primary cause of anemia is iron deficiency, and its common signs and symptoms include weakness, fatigue, lethargy, tiredness, and a lack of energy which can significantly impact the well-being of individuals. Young women with anemia may experience growth retardation, increased susceptibility to infections, reduced physical fitness, and difficulties in concentration and learning. One strategy to address this issue is the development of a creative nutritional education media that can improve adolescents' knowledge about anemia. Therefore, this study aims to develop a Snakes and Ladders game-based nutritional education media, specifically designed for adolescent females who are at a higher risk of developing anemia. The research follows a research and development approach using the ADDIE model, consisting of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. Both qualitative and quantitative data analyses were employed to analyze the media validity. Quantitatively, the educational media received positive validation scores, with media experts providing an 84,4% rating, material experts rating it at 83,8%, and linguistic experts at 85,2%. The young female respondents in the media trial phase achieved an average knowledge scores of 88% regarding anemia. In conclusion, the nutrition education media based on the popular Snakes and Ladders game is both feasible and effective as an educational tool for anemia education. Further development of the educational media should consider targeting a broader audience, such as pregnant women and nursing mothers \n ","PeriodicalId":254099,"journal":{"name":"Proceedings of the International Conference on Nursing and Health Sciences","volume":"42 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-06-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the International Conference on Nursing and Health Sciences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.37287/picnhs.v4i1.1809","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

In 2023, the global prevalence of anemia among female adolescents is projected to reach 32.8%, indicating a persistently high prevalence. The primary cause of anemia is iron deficiency, and its common signs and symptoms include weakness, fatigue, lethargy, tiredness, and a lack of energy which can significantly impact the well-being of individuals. Young women with anemia may experience growth retardation, increased susceptibility to infections, reduced physical fitness, and difficulties in concentration and learning. One strategy to address this issue is the development of a creative nutritional education media that can improve adolescents' knowledge about anemia. Therefore, this study aims to develop a Snakes and Ladders game-based nutritional education media, specifically designed for adolescent females who are at a higher risk of developing anemia. The research follows a research and development approach using the ADDIE model, consisting of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. Both qualitative and quantitative data analyses were employed to analyze the media validity. Quantitatively, the educational media received positive validation scores, with media experts providing an 84,4% rating, material experts rating it at 83,8%, and linguistic experts at 85,2%. The young female respondents in the media trial phase achieved an average knowledge scores of 88% regarding anemia. In conclusion, the nutrition education media based on the popular Snakes and Ladders game is both feasible and effective as an educational tool for anemia education. Further development of the educational media should consider targeting a broader audience, such as pregnant women and nursing mothers  
以蛇梯游戏为基础的青少年女性贫血营养教育媒体的开发
2023年,全球女性青少年贫血患病率预计将达到32.8%,表明患病率持续居高不下。贫血的主要原因是缺铁,其常见的体征和症状包括虚弱、疲劳、嗜睡、疲倦和缺乏能量,这些都会严重影响个人的健康。患有贫血的年轻女性可能会出现发育迟缓、易受感染、体质下降、注意力不集中和学习困难等症状。解决这一问题的一项战略是发展一种创造性的营养教育媒体,以提高青少年对贫血的认识。因此,本研究旨在开发一种基于蛇梯游戏的营养教育媒体,专门为患贫血风险较高的青春期女性设计。本研究采用ADDIE模型进行研究与开发,分为分析、设计、开发、实施和评估五个阶段。采用定性和定量数据分析来分析媒介效度。在数量上,教育媒体获得了积极的验证分数,媒体专家给出了84,4%的评价,材料专家给出了83,8%的评价,语言专家给出了85,2%的评价。在媒体试验阶段,年轻女性受访者对贫血的平均知识得分达到88%。综上所述,以流行的蛇梯游戏为基础的营养教育媒体作为贫血教育的教育工具是可行和有效的。教育媒体的进一步发展应考虑以更广泛的受众为目标,例如孕妇和哺乳母亲
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信