Validating Objective Evaluation Metric: Is Fréchet Motion Distance able to Capture Foot Skating Artifacts ?

Antoine Maiorca, Youngwoo Yoon, T. Dutoit
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Abstract

Automatically generating character motion is one of the technologies required for virtual reality, graphics, and robotics. Motion synthesis with deep learning is an emerging research topic. A key component of the development of such an algorithm involves the design of a proper objective metric to evaluate the quality and diversity of the synthesized motion dataset, two key factors of the performance of generative models. The Fréchet distance is nowadays a common method to assess this performance. In the motion generation field, the validation of such evaluation methods relies on the computation of the Fréchet distance between embeddings of the ground truth dataset and motion samples polluted by synthetic noise to mimic the artifacts produced by generative algorithms. However, the synthetic noise degradation does not fully represent motion perturbations that are commonly perceived. One of these artifacts is foot skating: the unnatural foot slides on the ground during locomotion. In this work-in-progress paper, we tested how well the Fréchet Motion Distance (FMD), which was proposed in previous works, is able to measure foot skating artifacts, and we found that FMD is not able to measure efficiently the intensity of the skating degradation.
验证客观评价指标:fr运动距离能够捕获足滑伪影吗?
自动生成角色运动是虚拟现实、图形学和机器人技术所需的技术之一。基于深度学习的运动合成是一个新兴的研究课题。开发这种算法的一个关键组成部分涉及设计一个适当的客观度量来评估合成运动数据集的质量和多样性,这是生成模型性能的两个关键因素。目前,fracimchet距离是评估这种性能的常用方法。在运动生成领域,这些评价方法的验证依赖于计算地面真实数据集的嵌入与受合成噪声污染的运动样本之间的fr切距离来模拟生成算法产生的伪影。然而,合成噪声退化并不能完全代表通常感知到的运动扰动。其中之一就是用脚滑冰:在运动过程中,不自然的脚在地面上滑动。在这篇正在进行中的论文中,我们测试了在以前的工作中提出的fr运动距离(FMD)测量足部滑冰伪影的能力,我们发现FMD不能有效地测量滑冰退化的强度。
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