An adaptive evolutionary algorithm based on tactical and positional chess problems to adjust the weights of a chess engine

Eduardo Vázquez-Fernández, C. Coello
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引用次数: 1

Abstract

This paper employs an evolutionary algorithm to adjust the weights of the evaluation function of a chess engine. The selection mechanism of this algorithm chooses the virtual players (individuals in the population) that have the highest number of problems properly solved from a database of tactical and positional chess problems. This method has as its main advantage that we only mutate those weights involved in the solution of the current problem. Furthermore, the mutation mechanism is based on a Gaussian distribution whose standard deviation is adapted through the number of problems solved by each virtual player. We show here how, with the use of this method, we were able to increase the rating of our chess engine in 557 Elo points (from 1760 to 2317).
一种基于战术和位置象棋问题的自适应进化算法来调整象棋引擎的权值
本文采用一种进化算法来调整象棋引擎评价函数的权重。该算法的选择机制从战术和位置象棋问题数据库中选择正确解决问题数量最多的虚拟玩家(群体中的个体)。这种方法的主要优点是我们只改变当前问题的解决方案中涉及的权重。此外,变异机制基于高斯分布,其标准差根据每个虚拟玩家解决的问题数量进行调整。我们在这里展示了如何使用这种方法将象棋引擎的评级提高557个Elo点(从1760提高到2317)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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