Using Your Fingers to Think: Interactive Exploration of Subjective Constraints

Andrew Bennett, Christopher P. Lueg
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引用次数: 1

Abstract

There is a class of complex problems where solutions must satisfy multiple subjective criteria, while meeting specific quantifiable constraints. Route planning for leisurely travel is an example of a problem in this class, where constraints including total available time, transit times, and budget constraints determine whether a potential solution is acceptable to the prospective traveller. In this paper we present an interface that leverages, metaphorically, the elastic properties of a rubber band to allow playful interaction with relevant constraints. The resulting touch-based human computer interface enables the traveller to explore the solution space in the sense that constraints can be played with in order to find a route that meets the traveller's subjective preferences. Formal step-by-step evaluation with nine subjects confirms that leveraging the rubber band metaphor is useful in constraint satisfaction and that using the interface is intuitive since it leverages real-world experiences.
用手指思考:主观约束的互动探索
有一类复杂问题,其解决方案必须满足多个主观标准,同时满足特定的可量化约束。休闲旅行的路线规划是本课程中的一个问题,其中包括总可用时间,运输时间和预算约束的约束决定了潜在的解决方案是否为潜在的旅行者所接受。在本文中,我们提出了一种界面,比喻地说,利用橡皮筋的弹性特性,允许与相关约束进行有趣的交互。由此产生的基于触摸的人机界面使旅行者能够探索解决方案空间,在某种意义上,约束可以发挥作用,以找到满足旅行者主观偏好的路线。对九个主题的正式逐步评估证实,利用橡皮筋比喻在约束满足方面是有用的,并且使用界面是直观的,因为它利用了现实世界的经验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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