Gamification or How to Make a “Green” Behavior Become a Habit

Lidia Aguiar-Castillo, R. Pérez-Jiménez
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Abstract

One of the main challenges faced by tourist destinations is waste management. A poor waste collection and management policy is an additional factor affecting the tourist destination's sustainability within this general problem. These situations are trying to be solved with incentives derived from gamification tools that motivate people to recycle. This study, within the scope of a European project called UrbanWaste, found significant results that suggested that this tool can promote recycling behavior, but what happens when customers come back home? Gamification even makes a habit take root in the people who use it by activating external motivators. This recycling habit emanates from an altruistic feeling and aims to leave a better world for future generations (intrinsic motivation). However, they also recommend the app to show a benevolent image by making the behavior visible (internalized extrinsic motivation) and improving destination branding.
游戏化或如何使“绿色”行为成为一种习惯
旅游目的地面临的主要挑战之一是废物管理。在这个普遍问题中,不良的废物收集和管理政策是影响旅游目的地可持续性的另一个因素。这些情况正试图通过来自游戏化工具的激励来解决,这些工具可以激励人们进行回收利用。这项研究是在一个名为“城市废物”的欧洲项目范围内进行的,它发现了重要的结果,表明这个工具可以促进回收行为,但是当顾客回家时会发生什么呢?游戏化甚至通过激活外部激励因素,让一种习惯在使用它的人身上扎根。这种循环利用的习惯源于一种利他的感觉,旨在为后代留下一个更美好的世界(内在动机)。然而,他们也建议应用程序通过让行为可见(内化外在动机)和提高目的地品牌来展示一个仁慈的形象。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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