SWISH: A Shifting-Weight Interface of Simulated Hydrodynamics for Haptic Perception of Virtual Fluid Vessels

Shahabedin Sagheb, F. Liu, A. Bahremand, Assegid Kidané, R. Likamwa
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引用次数: 28

Abstract

Current VR/AR systems are unable to reproduce the physical sensation of fluid vessels, due to the shifting nature of fluid motion. To this end, we introduce SWISH, an ungrounded mixed-reality interface, capable of affording the users a realistic haptic sensation of fluid behaviors in vessels. The chief mechanism behind SWISH is in the use of virtual reality tracking and motor actuation to actively relocate the center of gravity of a handheld vessel, emulating the moving center of gravity of a handheld vessel that contains fluid. In addition to solving challenges related to reliable and efficient motor actuation, our SWISH designs place an emphasis on reproducibility, scalability, and availability to the maker culture. Our virtual-to-physical coupling uses Nvidia Flex's Unity integration for virtual fluid dynamics with a 3D printed augmented vessel containing a motorized mechanical actuation system. To evaluate the effectiveness and perceptual efficacy of SWISH, we conduct a user study with 24 participants, 7 vessel actions, and 2 virtual fluid viscosities in a virtual reality environment. In all cases, the users on average reported that the SWISH bucket generates accurate tactile sensations for the fluid behavior. This opens the potential for multi-modal interactions with programmable fluids in virtual environments for chemistry education, worker training, and immersive entertainment.
SWISH:一种用于虚拟流体血管触觉感知的模拟流体动力学的重量转换界面
由于流体运动的移动性,目前的VR/AR系统无法再现流体血管的物理感觉。为此,我们推出了SWISH,一个不接地的混合现实界面,能够为用户提供一个真实的触觉感受流体在容器中的行为。SWISH背后的主要机制是使用虚拟现实跟踪和电机驱动来主动重新定位手持式船舶的重心,模拟含有流体的手持式船舶的移动重心。除了解决与可靠和高效的电机驱动相关的挑战外,我们的SWISH设计还强调可重复性,可扩展性和创客文化的可用性。我们的虚拟与物理耦合使用Nvidia Flex的Unity集成虚拟流体动力学,并使用包含电动机械驱动系统的3D打印增强容器。为了评估SWISH的有效性和感知功效,我们在虚拟现实环境中对24名参与者进行了一项用户研究,其中包括7种血管动作和2种虚拟流体粘度。在所有情况下,用户平均报告说,SWISH桶产生准确的触觉流体行为。这为化学教育、工人培训和沉浸式娱乐等虚拟环境中与可编程流体的多模态交互打开了潜力。
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