Pushing the Limits of Video Game Performance: A Performance Engineering Perspective

Mathieu Nayrolles
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Abstract

Ubisoft constantly pushes the boundaries of game development to create immersive worlds that capture the imagination of millions of players worldwide. To achieve this, performance engineering plays a crucial role in ensuring that games run smoothly on various platforms and devices. In this talk, we will explore the latest advancements in the field of performance engineering for video games, focusing on runtime performance, network optimization, backend and database optimization, and cloud gaming. We will discuss how machine learning techniques enhance classical profiling and optimize game engine scheduling. Additionally, we will address the challenges of deterministic replication of assets between clients and optimizing micro-services for cloud gaming experiences. Lastly, we will touch on the importance of performance engineering for non-code aspects of game development, such as animation, textures, props, and assets.
推动电子游戏性能极限:性能工程视角
育碧不断突破游戏开发的界限,创造出能够吸引全球数百万玩家想象力的沉浸式世界。为了实现这一点,性能工程在确保游戏在各种平台和设备上顺利运行方面发挥着至关重要的作用。在本次演讲中,我们将探讨视频游戏性能工程领域的最新进展,重点关注运行时性能、网络优化、后端和数据库优化以及云游戏。我们将讨论机器学习技术如何增强经典分析和优化游戏引擎调度。此外,我们将解决客户端之间资产的确定性复制和优化云游戏体验微服务的挑战。最后,我们将触及性能工程对游戏开发的非代码方面的重要性,如动画,纹理,道具和资产。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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