Efficient Real-Time Shading with Many Lights

Ola Olsson
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引用次数: 3

Abstract

Using many lights in real-time applications has been an important goal for many years. The games industry in particular has strived to increase the number of lights to provide enhanced visual quality and realism. Today, high-end games often make use of hundreds of lights in each frame, and this is likely to be pushed further in the future. The ability to efficiently manage and shade large numbers of lights brings many possibilities, apart from simply allowing light to be cast from many dynamic objects. In addition, it can support visualizing global illumination solutions, or enable detailed artistic light direction. Thus, efficient real-time shading with many lights, represents a potential for solving many of the problems facing the development of next generation high-end games. To achieve the level of performance needed to make this possible, the way which light management and shading is performed has undergone dramatically development in recent years. Both industry and academia has invested great effort pursuing this goal, which has resulted in a large number of new and sometimes competing techniques. This course presents an in-depth exploration of this topic, starting with background and leading up to state of the art research, including recent results on supporting shadows. The course combines production experience from game developers with the latest research into efficient many-light algorithms for both desktop and mobile hardware.
高效的实时阴影与许多灯
多年来,在实时应用中使用多个光源一直是一个重要的目标。游戏行业一直在努力增加灯光的数量,以提高视觉质量和真实感。如今,高端游戏通常在每帧中使用数百个灯光,这在未来可能会进一步推广。有效地管理和遮蔽大量光线的能力带来了许多可能性,而不仅仅是允许光线从许多动态物体上投射。此外,它还可以支持可视化的全局照明解决方案,或实现详细的艺术灯光方向。因此,高效的实时阴影与许多灯光,代表了解决许多面临的下一代高端游戏开发问题的潜力。为了达到实现这一目标所需的性能水平,近年来进行光管理和遮光的方式发生了巨大的发展。工业界和学术界都为实现这一目标付出了巨大的努力,从而产生了大量新的、有时是相互竞争的技术。本课程介绍了这个主题的深入探索,从背景开始,导致最先进的研究,包括支持阴影的最新成果。本课程将游戏开发者的制作经验与桌面和移动硬件的高效多光算法的最新研究相结合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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