Predicting Football Match Result Using Fusion-based Classification Models

Chananyu Pipatchatchawal, Suphakant Phimoltares
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Abstract

In recent decades, many researchers attempted to predict football match outcome. To forecast future match results, most papers relied on using in-game match statistics, such as number of shots on target, yellow cards, red cards, etc. In this paper, fusion-based classification model was constructed for future matches, using none of in-game statistics. The model used video games’ ratings of players and teams to help in prediction. Two types of fusion-based models, which are hierarchical model and ensemble model, were proposed in this paper. In the experiment, the proposed models were compared with different simple classification models in terms of accuracy using a dataset of English Premier League (EPL) season 2010/2011 to 2014/2015. Additionally, each model was also tested on the whole 2015/2016 EPL season as the selected season contains several unexpected results. Both proposed models yielded the accurate rates at 56.5332% and 56.8002%, which are higher than those of the other models.
基于融合的分类模型预测足球比赛结果
近几十年来,许多研究人员试图预测足球比赛的结果。为了预测未来的比赛结果,大多数论文都依赖于游戏中的比赛统计数据,如射门次数、黄牌、红牌等。在本文中,基于融合的分类模型构建了未来的比赛,不使用任何游戏中的统计数据。该模型利用电子游戏对球员和球队的评分来帮助预测。本文提出了两种基于融合的模型:层次模型和集成模型。在实验中,使用2010/2011赛季和2014/2015赛季的英超联赛数据集,将所提出的模型与不同的简单分类模型在准确率方面进行了比较。此外,每个模型还在整个2015/2016赛季进行了测试,因为所选赛季包含一些意想不到的结果。两种模型的准确率分别为56.5332%和56.8002%,均高于其他模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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