Incorporating Human Behavior in VR Compartmental Simulation Models

Ryan Skull, Will Kitchen, D. Phoenix, Connor Mackenzie, Nathan Allison, Roisin Hunt, Leonardo Stella
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Abstract

A novel strand of Coronavirus has affected a large number of individuals worldwide, putting a considerable stress to national health services and causing many deaths. Many control measures have been put in place across different countries with the aim to save lives at the cost of personal freedom. Computer simulations have played a role in providing policy makers with critical information about the virus. However, despite their importance in applied epidemiology, general simulation models, are difficult to validate because of how hard it is to predict and model human behavior. To this end, we propose a different approach by developing a virtual reality (VR) multi-agent virus propagation system where a group of agents interact with the user in a university setting. We created a VR digital twin replica of a building in the University of Derby campus, to enhance the user’s immersion in our study. Our work integrates human behavior seamlessly in a simulation model and we believe that this approach is crucial to have a deeper understanding on how to control the spread of a virus such as COVID-19.
将人类行为融入VR分区模拟模型
一种新型冠状病毒影响了世界各地的许多人,给国家卫生服务带来了相当大的压力,并导致许多人死亡。各国已采取了许多控制措施,目的是以牺牲个人自由为代价挽救生命。计算机模拟在为决策者提供有关该病毒的关键信息方面发挥了作用。然而,尽管它们在应用流行病学中很重要,但一般的模拟模型很难验证,因为预测和模拟人类行为是多么困难。为此,我们提出了一种不同的方法,通过开发虚拟现实(VR)多代理病毒传播系统,在该系统中,一组代理与大学环境中的用户交互。我们在德比大学校园里创建了一个VR数字双胞胎建筑复制品,以增强用户在我们研究中的沉浸感。我们的工作将人类行为无缝地整合到模拟模型中,我们认为这种方法对于深入了解如何控制COVID-19等病毒的传播至关重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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