Generating Pixel Art Character Sprites using GANs

F. Coutinho, L. Chaimowicz
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引用次数: 1

Abstract

Iterating on creating pixel art character sprite sheets is essential to the game development process. However, it can take a lot of effort until the final versions containing different poses and animation clips are achieved. This paper reports an investigation on the use of conditional generative adversarial networks to aid the designers in creating such sprite sheets. We propose an architecture based on Pix2Pix to generate images of characters facing a target side (e.g., right) given sprites of them in a source pose (e.g., front). Experiments with small pixel art datasets yielded promising results, producing models with varying degrees of generalization, sometimes capable of generating images very close to the ground truth. We analyzed the results through visual inspection and quantitatively with FID.
使用gan生成像素美术角色精灵
在游戏开发过程中,迭代创建像素图像角色精灵表是必不可少的。然而,它可能需要很多努力,直到最终版本包含不同的姿势和动画剪辑实现。本文报告了一项关于使用条件生成对抗网络来帮助设计师创建这种精灵表的调查。我们提出了一个基于Pix2Pix的架构来生成面向目标侧(例如,右)的字符图像,给定它们在源姿势(例如,正面)的精灵。使用小像素艺术数据集的实验产生了有希望的结果,产生了不同程度的泛化模型,有时能够生成非常接近地面真相的图像。通过目视检查和FID定量分析结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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