Mobile Educational Game Application for Middle School Student in Learning Bahasa Melayu (Peribahasa) Using Interactive Method

Siti Nor Katijah Mohd Jamil, Nur Fitri Shareena Abdul Rahim
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引用次数: 1

Abstract

Smartphones have now become indispensable in everyone daily lives, helping to rejuvenate civilization, telecommunication, and the national economy. Mobile phones, smartphones, and tablets now greatly outnumber personal computers, people's personal availability to utilization, and dissemination of knowledge has changed dramatically. There is an instantaneous need for this application for use in the learning experience of Malay Language. The need for a better application for studying Malay language is really quite essential in effort to expand the student teachers' comprehension. This study will describe the rates of resistance and conceptual design of the mobile app development for Alamak!! Peribahasa in dynamically learning Malay proverbs. The objectives are 1) To implement a digital method in education about Malay proverbs in Malaysia using Alamak!! Peribahasa application, and 2) To develop interactive application focusing on Malay language proverbs. The Prototyping Methodology has been used as the reference model for the methodology which involved 6 phases. This application can be supported by Android platform and there are 4 types of proverbs which are Simpulan Bahasa, Bidalan, Pepatah and Perumpamaan that includes in this application and it use picture question and answering method for game. With an interactive mobile application for learning Malay proverbs, the implementation appears to give some symbolic importance to primary and middle school students as well as educators in measuring productivity in the teaching process.
基于互动方法的中学生马来语学习手机教育游戏应用
智能手机现在已经成为每个人日常生活中不可或缺的一部分,有助于振兴文明,电信和国民经济。现在,移动电话、智能手机和平板电脑的数量大大超过了个人电脑,人们的个人可用性和知识的传播发生了巨大变化。有即时需要使用此应用程式来学习马来语。为了扩大学生教师的理解力,需要更好地应用马来语学习是非常必要的。本研究将描述Alamak移动应用开发的阻力率和概念设计!!动态学习马来语谚语。我们的目标是:1)在马来西亚使用Alamak语教育马来谚语的数位方法!!2)开发以马来语谚语为重点的互动应用程序。原型方法被用作包含6个阶段的方法的参考模型。该应用程序可以在Android平台上支持,该应用程序包含Simpulan Bahasa, Bidalan, Pepatah和Perumpamaan 4种谚语,并采用图片问答方式进行游戏。通过一个互动的移动应用程序来学习马来语谚语,该实施似乎对中小学生以及教育工作者在教学过程中衡量生产力具有一定的象征意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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