Look & Turn: One-handed and Expressive Menu Interaction by Gaze and Arm Turns in VR

Katharina Reiter, Ken Pfeuffer, Augusto Esteves, Tim Mittermeier, Florian Alt
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引用次数: 8

Abstract

A user’s free hands provide an intuitive platform to position and design virtual menu interfaces. We explore how the hands and eyes can be integrated in the design of hand-attached menus. We synthesise past work from the literature and derive a design space that crosses properties of menu systems with an hand and eye input vocabulary. From this, we devise three menu systems that are based on the novel concept of Look & Turn: gaze indicates menu selection, and rotational turn of the wrist navigates menu and manipulates continuous parameters. Each technique allows users to interact with the hand-attached menu using the same hand, while keeping the other hand free for drawing. Based on a VR prototype that combines eye-tracking and glove-based finger tracking, we discuss first insights on technical and human factors of the promising interaction concept.
看与转:在虚拟现实中通过凝视和手臂转动实现单手和表情菜单交互
用户自由的双手为定位和设计虚拟菜单界面提供了一个直观的平台。我们探讨了如何将手和眼睛整合到手附菜单的设计中。我们综合了以往的文献研究,得出了一个设计空间,该空间将菜单系统的属性与手眼输入词汇相结合。在此基础上,我们设计了三种基于 "看与转 "这一新颖概念的菜单系统:凝视表示菜单选择,旋转手腕则导航菜单并操作连续参数。每种技术都能让用户用同一只手与附在手上的菜单进行交互,同时腾出另一只手进行绘图。基于结合了眼球跟踪和基于手套的手指跟踪的虚拟现实原型,我们讨论了这一前景广阔的交互概念在技术和人为因素方面的初步见解。
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